Busy. Very busy.
Charity deals for XBLIG version of Clover: A Curious Tale have been going on for literally months. It would seem no-one wants my money. New game concepts and prototypes have been and gone. I've been looking at game/web experience crossover projects. I've been doing a spot of web freelancing to pay the bills. There's an exciting new business opportunity in an incredibly tedious sector on the cards.
Whilst grander game plans wait to see if they're practical, I've got another idea up my sleeve. One you'll all hate, if I've done my job right.