15 Nov 2009

Clover ACT Improvements: Dialogue

The TL;DR version:
  • Fully voice acted
  • No longer a hideous affront to humans with eyes
  • Animated talking heads
  • Camera panning
  • Skip button


Another change with a massive impact in Clover: A Curious Tale is the new dialogue system. Thanks to the wonderful people at Blitz 1UP, the entire script is now voice-acted by real human beings. Well, some of them are developers, so I think they count as human.


Not only do we have lovely voices for those of you who can't be arsed to read, but the actual dialogue scene itself is a whole lot prettier. In fact, I die a little inside each time I look at the old screen, so savage are its aesthetics.

There's an animated talking head of who is saying the line, which is handy as in the new version of the game there are some more complicated conversations. You'll sometimes be conversing with several characters at once, with the camera panning between them all, and any events of note.

Finally for the lazy, or those going through the game for a speed-run, we have a skip button. I've tried to keep the unskippable dialogue to a minimum, but you really can't trust users not to skip something and then complain they don't know what they're supposed to do next.