13 Mar 2009

Nearly There

I really shouldn't be saying this on Friday 13th, but we're nearly done. We've only got to do artwork for one more 'room', a few animations, soem palm trees and a plank of wood. Scripting-wise there's only one puzzle and the end sequence left to write. The most painful parts are going to be optimisation and testing.

Clover should be going into playtest next week, and then after that - BANG! Release!