It's been a bit quiet on here recently, as I've been doing 18 hour's worth of programming a day. We hit a performance snag on the Xbox 360 that meant Clover was taking over two minutes to load, and that simply wouldn't do. It's back in the realms of human tolerance now, but there's still some way to go.
Art work is nearly complete, and the outstanding work can be measured in days. New screenshots and press releases should be going out soon, but in the mean time here's a few of the very lovely skies I was talking about in my last post.
Whilst playing the game, backgrounds like these slowly fade into each other at random, so the sky never quite looks the same from one moment to the next. Trust me when I say it looks awesome!