XNA Creator's Club members will be pleased to know that Clover is now in its first playtest iteration. This means other CC members can download, test and play the first 80% of Clover, all in the name of helping to find bugs.
I've implemented some new code to load maps on demand, and I'm not terribly confident in it just yet. Hopefully I've caught any issues before going to playtest.
Apart from finishing the game, I've also got to start thinking about marketing (guerilla or otherwise) and preparing to support a Clover community. My experience in bands should help with shoe-string marketing... I wonder if street teams will work for video games?