My main project is something I pitched to an IP-owner 18 months ago, and has some pretty interesting features:
- HTML5 free-to-play client
- User-generated content
- Desktop world builder
- Worlds shareable via social media
- Cloud-persisted saves
- Cross compiles to Windows, OSX, Linux, Android and iOS courtesy of the spiffy LibGDX.
|Stolen from the Daily Mail, because costing them bandwidth is a noble cause|
I'm still involved in IndieCity.com, and now work as a consultant doing enterprisey, cloudy, NoSQLish, agile things at OpenCredo.